Weapon Skill Damage Analysis


For those of you who are interested in exhaustive testing and analysis, Apple Pie directed me to a great Japanese website that lists the results of several years of testing concerning Weapon Skill damage. Keep in mind much of this is still in development, and there are still some unknown factors, but this may clear up some misconceptions players may have. Also, due to the difficult nature of testing WS with several hits, many of the high-hit WS’ damage modifiers are still unknown at this time.

http://www.geocities.co.jp/Playtown-Part/6371/memo.html

Here is what I have translated so far of this site. Many thanks to Apple Pie for translating several of the formulae for me and explaining some of the other intricacies of the calculations. There are still a few formulae that I have not successfully fully translated yet, such as the cap of damage if WS criticals, or added damage with Sneak Attack. Note that there are a few added notes on the JP site that include very minute corrections on the formulae, but they do not affect the basic damage equation very much.

I also changed some incorrect data in this site (for certain weapons that were not tested extensively such as Katana and Great Katana). Plus, I included how additional TP affects certain WS that have a set damage modifier (accuracy up, crit rate higher, etc).


Magic WS Damage Calculation: 
WSC : Secondary attribute modifier
fINT : difference between your INT and target’s INT (caps at 24)
fTP : Multiplier (Please see chart below)
MDIF : (your MATK/target’s MDEF)
ELM : Elemental influence... i.e. is target weak or strong to the element?

Damage = ((WSC * fTP) + fINT/2 + 8) * MDIF * ELM

Magic Chart : fTP multiplier
Burning Blade		1.00	2.00	2.50	Fire		STR_20%, INT_20%		
Red Lotus Blade		1.00	2.375	3.00	Fire		STR_30%, INT_20%
Frostbite		1.00	2.00	2.50	Ice		STR_20%, INT_20%
Freezebite		1.00	1.50	3.00	Ice		STR_30%, INT_20%
Gust Slash		1.00	2.00	2.50	Wind		DEX, INT
Cyclone			1.00	2.50	3.00	Wind		DEX, INT
Rock Crusher		1.00	2.00	2.50	Earth		INT
Earth Crusher		1.00	2.25	3.50	Earth		STR, INT
Thunder Thrust		1.50	2.00	2.50	Thunder		INT
Raiden Thrust		1.00	2.00	3.00	Thunder		STR, INT
Shining Blade		1.00	2.00	2.50	Light		MND
Seraph Blade		1.00	2.50	3.00	Light		STR, MND
Shining Strike		.875	1.75	2.50	Light		MND
Seraph Strike		.875	2.00	3.00	Light		STR, MND
Dark Harvest		1.00	2.00	2.50	Darkness	INT
Shadow of Death		1.00	2.50	3.00	Darkness	STR, INT
Starburst		.875	1.625	2.00	Light/Dark	MND or INT
Sunburst		.875	2.00	3.125	Light/Dark	MND or INT
Blade: Teki		1.00	1.00	1.00	Water		???_30%			
Blade: To		1.00	1.00	1.00	Ice		???_30%			
Blade: Chi		???	???	???	Earth		???_??%		2hits		
Blade: Ei		???	???	???	Darkness	???_??%			
Tachi: Goten		1.00	???	???	Thunder		STR_30%			
Tachi: Kagero		1.00	???	???	Fire		STR_50%			
Tachi: Jinpu		1.00	???	???	Wind		STR_30%		2hits		
Tachi: Koki		1.00	???	???	Light		STR_??%			
	
Physical WS Damage Calculation: 
WD: Base damage of your WS
D: Base damage of your weapon (e.g., Espadon = 43)
fSTR: difference between your STR and target's VIT 
WSC: Secondary attribute like STR_30 (30% of your STR).
fTP: Multiplier (Please see chart below). 
PDIF: (your ATK/target’s DEF)

WSC = integer(any secondary attributes) x @

Level    @
Lv75... 0.83
Lv74... 0.83
Lv73... 0.84
Lv72... 0.84
Lv67... 0.86 or 0.87 (perhaps 0.87)
Lv60... 0.90 or 0.91 (perhaps 0.90)
Lv40... 0.94 
Lv37... 0.94 – 0.99
Lv31... 0.94 - 0.99

For example, suppose you have 100 STR and 100 MND and use use Swift Blade (STR_30, MND_30).

WSC = integer[(100 x 0.3) + (100 x 0.3)] x @ = integer(60) x @ = 60 x @

@ is 0.86 - 0.87 at LV67 but it's going to decrease as your level is going up. It's 0.83 at LV75

WD = (D + fSTR + WSC) * fTP

I’m not 100% positive, but I think for Sneak Attack with THF main, this is the calculation:
WD = (D + fSTR + WSC) * fTP + DEX + AGI

Actual Damage of WS is then calculated in this way.
Damage = WD * PDIF = ((D + fSTR + WSC) * fTP) * PDIF

Phsyical Chart : fTP multiplier (non-damage related TP modifier in last column)

Grapple WS		100%	200%	300%	#Hits	Secondary Attribute	TP Adjustment
Combo			1.00	1.50	2.00	x3	STR_20%, DEX_20%		
Shoulder Tackle		1.00			x2	VIT_30%			More stun
One Inch Blow		1.00			x2	VIT_40%			Ignore more DEF
Backhand Blow		1.00			x2	STR_30%, VIT_30%	Crit Rate
Raging Fists		???	???	???	x5	STR_???			
Spinning Attack		1.00			x2	STR_35%			Attack Radius
Howling Fist		1.50	2.00	3.00	x2	STR_20%, VIT_50%		
Dragon Kick		2.00	2.50	3.00	x2	STR_50%, VIT_50%		
Asuran Fists		1.00			x8	STR_50% or VIT_50%	Accuracy

Dagger WS		100%	200%	300%	#Hits	Secondary Attribute	TP Adjustment
Wasp Sting		1.00			x1				More poison
Shadowstitch		1.00			x1	CHR_30%			More bind
Viper Bite		1.00			x1	ATKx2			More poison
Dancing Edge		1.00			x5	DEX_??%, CHR_??%	Accuracy
Shark Bite		2.00	???	3.00	x2	DEX_50%			
Evisceration		1.00	???	2.00	x5	DEX_30%			

1H Sword WS		100%	200%	300%	#Hits	Secondary Attribute	TP Adjustment
Fast Blade		1.00	1.50	2.00	x2	STR_20%, DEX_20%		
Flat Blade		1.00			x1	STR_30%			More stun
Circle Blade		1.00			x1	STR_35%			Attack Radius
Spirits Within		4/32	6/32	15/32	x1	Current HPx			
Vorpal Blade		1.00			x4	STR_30%			Crit Rate
Swift Blade		1.50			x3	STR_30%, MND_30%	Accuracy
Savage Blade		1.00	1.75	3.50	x2	STR_30%, MND_50%		

2H Sword WS		100%	200%	300%	#Hits	Secondary Attribute	TP Adjustment
Hard Slash		1.50	1.75	2.00	1x	STR_30%			
Power Slash		1.00			1x	STR_20%, VIT_20%	Crit Rate
Shockwave		1.00			1x	STR_30%, MND_30%	More sleep
Crescent Moon		1.00	1.75	2.50	1x	STR_35%			
Sickle Moon		???	???	???	2x	STR_??%			
Spinning Slash		2.50	3.00	3.50	1x	STR_30%, INT_30%		
Ground Strike		1.50	1.75	3.00	1x	STR_50%, INT_50%		

Scythe WS		100%	200%	300%	#Hits	Secondary Attribute	TP Adjustment
Slice			1.50	1.75	2.00	1x	STR_30%			
Nightmare Scythe	1.00			1x	MND_30%			More Blind
Spinning Scythe		1.00			1x	STR_30%			Attack Radius
Vorpal Scythe		1.00			1x	STR_35%			Crit Ratio
Guillotine		???	???	???	4x	STR_??%			More Silence
Cross Reaper		2.00	2.25	2.50	2x	STR_30%, MND_30%		
Spiral Hell		1.375	1.875	3.625	1x	STR_50%, INT_50%		

Polearm WS		100%	200%	300%	#Hits	Secondary Attribute	TP Adjustment
Double Thrust		1.00	1.50	2.00	2x	STR_30%			
Leg Sweep		1.00			1x	STR_30%			More stun
Penta Thrust		0.75	1.00	2.25	5x	STR_20%, DEX_20%		
Vorpal Thrust		1.00			1x	STR_20%, AGI_20%	Crit Rate
Skewer			1.00			3x	STR_35%			Accuracy
Wheeling Thrust		1.00			1x	STR_50%			Ignore more DEF
Impulse Drive		1.00	1.50	2.50	2x	STR_50%			

1H Axe WS		100%	200%	300%	#Hits	Secondary Attribute	TP Adjustment
Raging Axe		1.00	1.50	2.00	2x	STR_30%			
Smash Axe		1.00			1x	STR_30%			More stun
Gale Axe		1.50	2.00	2.50	1x	STR_30%			More choke
Avalanche Axe		2.00	2.50	3.00	1x	STR_35%			
Spinning Axe		1.00			1x	STR_30%			
Rampage			0.50			5x	STR_30%			Crit Chance
Calamity		2.50	3.00	3.50	1x	STR_50%			
Mistral Axe		1.00	1.50	4.00	1x	STR_32%, VIT_32%		
Decimation		1.00			3x	STR_50%			Accuracy

Great Axe WS		100%	200%	300%	#Hits	Secondary Attribute	TP Adjustment
Shield Break		1.00			1x	STR_20%, VIT_20%	More Evade Down
Iron Tempest		1.00			1x	STR_30%			
Sturmwind		1.00			2x	STR_30%			
Armor Break		1.00			1x	STR_20%, VIT_20%	More Def Down
Keen Edge		1.00			1x	STR_35%			Crit Rate
Weapon Break		1.00			1x	STR_32%, VIT_32%	More ATK Down
Raging Rush		1.00	1.50	2.50	3x	STR_35%			
Full Break		1.00			1x	STR_50%, VIT_50%	More Stat Down
Steel Cyclone		1.50	1.75	3.00	1x	STR_50%, VIT_50%		

Club WS			100%	200%	300%	#Hits	Secondary Attribute	TP Adjustment
Brainshaker		1.00			1x	STR_30%			More stun
Skullbreaker		1.00			1x	STR_35%			More INT down
True Strike		1.00			1x	STR_50%			Crit Rate
Judgment		2.00	2.50	4.00	1x	STR_32%, MND_32%		
Hexastrike		???			6x	STR_??%			Crit Rate
Black Halo		1.50	2.50	3.00	2x	STR_30%, MND_50%		

Staff WS		100%	200%	300%	#Hits	Secondary Attribute	TP Adjustment
Heavy Swing		1.00	1.25	2.25	1x	STR_30%			
Shell Crusher		1.00			1x	STR_35%			More DEFDown
Full Swing		1.00	3.00	5.00	1x	STR_50%			
Spirit Taker		1.00	1.50	2.00	1x	INT_50%, MND_50%		
Retribution		2.00	2.50	3.00	1x	STR_30%, MND_50%		

Katana WS		100%	200%	300%	#Hits	Secondary Attribute	TP Adjustment
Blade: Rin		1.00			1x	???_30%			Crit Rate
Blade: Retsu		1.00			2x	???_30%			More paralysis
Blade: Jin		1.00			3x	STR_30%, DEX_30%	Crit Rate
Blade: Ten		2.50	2.75	3.00	1x	STR_30%, DEX_30%		
Blade: Ku		1.00			5x	(random)_20%		Accuracy

Great Katana WS	100%	200%	300%	#Hits	Secondary Attribute		TP Adjustment
Tachi: Enpi		1.00	1.50	2.00	2x	STR_30%			
Tachi: Hobaku		1.00			1x	STR_30%			More Stun
Tachi: Yukikaze	1.50	2.00	2.50	1x	STR_75%			
Tachi: Gekko		1.50	2.00	2.50	1x	STR_75%			
Tachi: Kasha		1.50	2.00	2.50	1x	STR_75%	

Archery WS		100%	200%	300%	#Hits	Secondary Attribute	TP Adjustment
Flaming Arrow		1.00	1.00	1.00	1x	STR_16%, AGI_25%		
Piercing Arrow		1.00			1x	STR_16%, AGI_25%	Def Down
Dulling Arrow		1.00			1x	STR_16%, AGI_25%	Crit Rate
Sidewinder		5.00			1x	STR_16%, AGI_25%	Accuracy
Blast Arrow		2.00			1x	STR_16%, AGI_25%	Accuracy
Arching Arrow		3.50			1x	STR_16%, AGI_25%	Crit Rate
Empyrial Arrow		2.50	2.75	3.00	1x	STR_16%, AGI_25%		

Marksmanship WS		100%	200%	300%	#Hits	Secondary Attribute	TP Adjustment
Hot Shot			1.00	1.00	1.00	1x	AGI_30%			
Split Shot		1.00			1x	AGI_30%			Def Down
Sniper Shot		1.00			1x	AGI_30%			Crit Rate
Slug Shot		5.00			1x	AGI_30%			Accuracy
Blast Shot		2.00			1x	AGI_30%			Accuracy
Heavy Shot		3.50			1x	AGI_30%			Crit Rate
Detonator		2.50	2.75	3.00	1x	AGI_30%

--Rugal